Your Guitar is called...
1d30
- Satanis
- Old Jack
- Devils Whip
- The Trooper
- Bloodzilla
- Titan
- Powerslave
- Mummy Dust
- Bloodbath
- Bonesnapper
- Battle Maximus
- Prowler
- Wrathchild
- War Toy
- Sexecutioner
- Gor-Gor
- Whargoul
- Uberclaw
- War Pig
- Mindcrawler
- Thunderchild
- Fallen Angel
- Speedhoven
- Monstrance
- Titan
- The Aberation
- Silver Duke
- Bloodhammer
- Starslayer
- The Reaper
Special Guitar Effects (roll twice or make up something yourself).
1d8
- Devil Music
- When this is played, a demon is summoned (use the demon of your choice) and is briefly, briefly, under control of the PC, maybe for two or three rounds. After this is up, the PC must play the guitar again to banish the demon. If he fails, the party now have an angry demon to deal with.
- Doom
- Produces a deep, atonal, bone rattling drone. Anyone it's directed at rolls to save being shaken apart.
- The Shred
- Notes played at incredible high speeds. Each note played literally shreds it's victim to bits. 1d8 damage per round where the guitar is being played.
- Killer Riff
- The guitar will produce a riff so ear catching, so awesome that whomever hears it will immediately stop whatever they're doing and be forced to listen until their brains melt and ears bleed. 1d8 damage per rpund where the guitar is being played.
- Chugga
- A driving background chug, providing the perfect soundtrack for any battle. It also brings on Battle Lust, warping the PCs into monstrous blood thirsty killing machines All PCs get an extra 2d6 to their pool. After combat, the PCs must roll to save, failure means the Battle Lust continues for 1d6 hours.
- Crunch
- A sound so crunchy, so distorted it actually crushes it's intended victim. 2d8 damage.
- Thrasher
- Fast paced and aggressive, each note is a literal punch in the gut to the target. 1d20 shows how many hits you get in, doing 1d8s worth of damage each.
- Power Chord
- When played, this chord fills its target with incredible energy and confidence, they literally grow an extra three feet and muscles swell, adding an extra d6 to their dice pool. The bonus lasts as long as the chord continues but the feeling like they can do anything continues for 1d6 hours.
- Is also an actual axe. (1d8 damage)
- Is also a flame thrower, activated when the correct cord is played. (2d6 burning damage)
- Has a built in chainsaw. (3d6 damage)
- Shoots lazers. (1d8 damage)
- Is made of bones and can raise the dead for 1d6 rounds.
- Is a Flying V. It actually flies when stood upon.
- Is made of obsidian. No powers, just looks awesome.
- Is made of Crystal.
- Is made from an old cigar box, drift wood and only has 4 strings. add 1d6 to any dice roll you make using it.
- Is haunted by it's previous owner, a very angry Orc.
- It a double necker.
- Can mimic any sound, but only once.
- Is also a trident. (1d8 damage)
- Is made of ice.
- Fires lightning (1d8 damage)
- Can also open up portals to a hell dimension.
- Is a Pentagram. Can be played backwards.
- Was carved from a comet.
- Is made from Coral.
- Roll twice and combine.
And if that wasn't enough, your Guitar wants...
1d12- To kill your mama. You can never, ever go home.
- To slowly turn you into a follower of K'Tulu
- BLOOD, BLOOD, BLOOD
- Souls.
- Your soul, will drain HP whilst in use.
- A weekly sacrifice to make it work.
- A daily sacrifice to make it work.
- An hourly sacrifice to make it work.
- To drive you insane. Whilst you sleep it gives you terrible, terrifying nightmares and when all is quiet it whispers horrific things straight into your head.
- Many followers. When it has enough the Chaos God that is trapped inside it will be released and destroy the world.
- Alcohol, which it absorbs through your skin.
- Chaos. Overtime it slowly warps you and others when the listen to it's music.